Valve Announces New Steam Hardware Lineup: Steam Controller, Steam Machine, and Steam Frame
Valve Announces New Steam Hardware Lineup: Steam Controller, Steam Machine, and Steam Frame
Valve has officially announced a new lineup of Steam-powered hardware, expanding its PC gaming ecosystem beyond the Steam Deck. In this video presentation, the company introduces three new devices designed to work together within the Steam platform: a redesigned Steam Controller, a compact living-room-focused Steam Machine, and a next-generation VR headset known as Steam Frame. All three products are optimized for PC gaming through Steam and are scheduled to ship in early 2026.
The announcement frames these devices as a continuation of Valve’s long-term approach to PC gaming hardware, focused on flexibility, open ecosystems, and compatibility across devices rather than closed, console-style platforms.
New Steam Controller
The updated Steam Controller is designed to provide full access to the Steam library across a wide range of devices, including PCs, Macs, handhelds, smartphones, Steam Deck, and Steam Machines. Like the original controller and the Steam Deck’s built-in controls, it prioritizes compatibility with games that were not originally designed for controllers.
Key features highlighted in the video include:
Dual trackpads, gyro aiming, and back buttons
Next-generation magnetic thumbsticks designed for durability and responsiveness
Capacitive touch sensors on both thumbsticks and rear grips for precision gyro activation
A rechargeable lithium-ion battery rated for over 35 hours of playtime
Valve also introduces the Steam Controller Puck, a magnetic accessory that functions as both a wireless adapter and a charger. The controller supports Bluetooth, wired connections, and low-latency wireless pairing through the Puck, simplifying charging and connectivity across devices.
Steam Machine
The newly announced Steam Machine is presented as a compact but powerful PC gaming system intended for use on a large display. According to the video, it delivers significantly more performance than the Steam Deck while maintaining quiet operation and a small form factor.
Notable features include:
A semi-custom discrete AMD GPU
Support for 4K gaming at 60 frames per second using FSR
SteamOS optimized for large-screen gaming environments
Fast sleep and wake functionality
Expandable storage via an SD card slot
A customizable LED strip for system feedback or visual effects
As a full PC, Steam Machine supports third-party software and standard desktop peripherals. It is also designed to integrate closely with the new Steam Controller, featuring built-in low-latency wireless connectivity. The system supports game streaming to other devices, including phones, tablets, laptops, Steam Deck, and Steam Frame.
Steam Frame
Steam Frame is introduced as Valve’s next-generation VR hardware, designed to support both VR and non-VR Steam games in a lightweight, wireless headset. The device uses camera-based tracking to simplify setup and entry into VR experiences.
Features showcased include:
Wireless streaming of games over a dedicated Wi-Fi 6 connection
High-resolution, eye-tracked streaming optimized for VR performance
Controllers with motion tracking, capacitive finger sensing, and a split gamepad layout
Magnetic thumbsticks shared with the Steam Controller design
The ability to install and play VR and non-VR games directly on the headset without a host PC
Expandable storage via microSD card
Steam Frame is described as running SteamOS, reinforcing Valve’s strategy of treating all devices in the lineup as PCs rather than locked-down appliances.
A Unified Steam Ecosystem
The video emphasizes that Steam Controller, Steam Machine, and Steam Frame are designed to function together while remaining compatible with a wide range of third-party peripherals and accessories. All three products share design principles established by the Steam Deck: open software, flexible input options, and seamless access to the Steam library.
Rather than positioning these devices as direct console replacements, the presentation frames them as multiple entry points into PC gaming, allowing players to choose how and where they play. The hardware lineup reflects Valve’s broader goal of expanding Steam beyond a single device category while maintaining a consistent user experience across platforms.
The video concludes by positioning this new hardware lineup as the result of Valve’s accumulated experience in PC gaming hardware and software, offering players more ways to enjoy and discover games within the Steam ecosystem.